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A hardcore strategy game about medieval life gets even more hardcore.
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Crusader Kings II is a sprawling, ambitious strategy game set in the Middle Ages, one known for its stories of intrigue, backstabbing, and other plots spinning out of its central premise: relationships. The choices you make regarding, like the decision to have children—or, if it seems to advance your interests, deciding to kill your own children—are what move the game forward.
As such, Crusader Kings II tends to attract a specific type of person, and that extends to the folks who decide to make mods for the game, as well. It's no great shock that someone has crafted an extensive Game of Thrones mod for Crusader Kings II, but those aren't the mods that started catching my eye, as I looked around the game's still-robust community of creators.
Jewish Kings, which intends 'to make Jewish characters more interesting and historically accurate,'comes from 16-year-old Canadian high school student Jonathan, who goes by the name Gefilte Fish online. (Jonathan asked for his last name to be kept out of his story.) His interest in ancient and Medieval history is what drew him to Crusader Kings II, an experiment in exploring his Jewish identity and applying lessons from some programming courses he's taken.
The online discussions surrounding the mod are fascinating, with other amateur Jewish experts weighing in with thoughts on his use of language, terms, and other elements of Jewish history. If Crusader Kings II already attracts a specific type of person, Jonathan's mod is even more specific.
It also draws trolls dishing out anti-Semitic comments, one of topics I covered when I chatted with Jonathan about the work put into his Jewish Kings mod.
(This interview has been lightly edited for clarity.) Best pc game mods.
Waypoint: What got you interested in playing Crusader Kings II ?
Jonathan: Being a fan of strategy games, especially games based in a historical setting, I was easily drawn to Crusader Kings II. I always found myself being drawn by realistic, historical games, and repulsed by unrealistic, fictional, fantastical games. There is something very amazing in being immersed in a Medieval lord simulator such as Crusader Kings.
What's your relationship to Judaism? Is it a central part of your life?
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Jonathan: I was born into a secular Jewish family. (There is a Jewish religion, and a Jewish ethnicity. The two usually go together but not always.) Though recently I have become more interested in Judaism. It is not a central part of my life; if it was, I probably wouldn't be wasting any time playing video games.
Your mod, Jewish Kings, aims to 'make Jewish characters more interesting and historically accurate.' For the laymen among us, what does that mean and how big of an undertaking was it?
Jonathan: Crusader Kings II does have Jewish characters, but most of them are not playable, and the few who are are—the Khagan of Khazaria and the Duke of Semien, to be specific— easily get destroyed by neighboring empires, and anyway are not very fun to play. I decided to add more options for playing as a Jewish character, such as new and unique decisions and events. In addition to making the Jewish character experience more in-depth, I added events for non-Jewish characters. For example, different kinds of Jewish courtiers can arrive at the court of a non-Jewish character. A non-Jewish ruler might be confronted with a migration of Jews to one of his provinces, and will have to choose either to accept them or not. Historically, sometimes European lords had to face tough decisions like this one. I added this event and others like it to make the experience more extensive and immersive.
Images courtesy of Jonathan
In comparison to big Crusader Kings II mods such as CK+, my mod is not so big. However, for people such as myself, the changes that I made were sufficient. An interesting fact: Originally, I wanted to name my mod 'Idishe Melkhim,' the Yiddish form of 'Jewish Kings,' but since no one would understand the meaning of it, I translated it to English.
The game includes Jewish characters, events, and references already, but you wanted to go deeper. What motivated you to actually spend the time building a mod?
Jonathan: Originally, I was perfectly content with the Jewish characters and events already in the game, and I just wanted to correct a few historical inaccuracies here and there, but as I got better at modding, I decided to add more. First, I slightly modified small things such as names of scriptures and priestly titles for the various Israelite religious sects, to make it more historically accurate. Much later I added big things such as new decisions and events. Then, I started to experiment, and I was curious to see where I could take this mod. I spent many hours writing and testing new events and decisions. I suppose that what motivated me was the possibility that I could improve the game and make it more enjoyable to play.
'Originally, I wanted to name my mod 'Idishe Melkhim,' the Yiddish form of 'Jewish Kings,' but since no one would understand the meaning of it, I translated it to English.'
Talk to me about the big additions you made to the game, such as the new cultures and events. What'd you draw from?
Jonathan: Most of my changes to the game are small, but a few are relatively large, in my opinion. I added two new Israelite cultures: Mizrachi, the culture of the Jews who lived in the Middle East, and Hebrew, which is the predecessor of Ashkenazi and Sephardi Jews. I changed the names of people in each culture and I gave them different bonuses to make them more historical and distinctive. For example, characters of Hebrew culture get +1 piety, and Sephardi get +1 learning. I gave all characters of the Jewish religion +1 learning to reflect how historically Judaism always emphasized the importance of studying religious texts. At first, I thought that it would be wrong to give Jewish cultures and religion so many (arguably over-powered) bonuses, but then I saw that in the base game, Buddhism has +4 learning (which is objectively overpowered)! I lost all shame and decided to proceed with the addition of said bonuses.
I made Ashkenazi and Sephardi culture nonexistent in the early game, but then develop in and diverge from their predecessor the Hebrew culture around the 9th Century, as it did historically. I gave the Karaite sect a head of religion: the Exilarch, and also one for the Samaritans: the Kohen Gadol (High Priest). I added events which only fire when a character restores the Jewish High Priesthood: The Sanhedrin restores the punishment of known murderers and adulterers. I added events where rabbis and other zealous Jews try to encourage other Jews to lose bad traits such as jealousy, pride, greed, and develop good traits instead. I added event chains where a Jew and a non-Jew discuss theology, and one of the two (possibly) develops sympathy for the other religion: A rare friendly interaction between Jews and non-Jews in the Medieval World. I added a decision for Jewish characters to observe the holiday of Yom Kippur with other vassals.
Of course, during all the event chains I mentioned (and the ones I did not), a wide variety of different outcomes might occur depending on the characters' traits, your decisions and chance.
Do you find that most people who are adding the mods are Jewish, as well?
Jonathan: I assume that most (though not all) people who add my mod are Jewish or have a very strange fascination with Jewish culture or history. Normally, if someone wants to add more events and decisions to the game, they download CK+ or some other big mod. I think that it's only Jews who would want a mod that focuses specifically on Jewish events and decisions, and the kinds of people I meet who download my mod seem to confirm that belief.
There aren't many video games that invoke religion, let alone ones practiced in real-life. But Crusader Kings is an exception. Did the fact that Crusader Kings makes religion important play a role in why you hoped to deepen its Jewish representation?
Jonathan: Crusader Kings certainly is unique in that it invokes religion. I must say, much of my mod makes changes and additions to the Jewish religion, though I would not say that I did it because of the importance of religion in the game itself. Religion in my mod is simply a tool through which I deepen the Jewish representation, but my goal is not just to deepen religion, but to deepen the broader Jewish experience (and that just so happens to include religion). However, I find it difficult to imagine what my mod would look like if religion was not an important mechanic in Crusader Kings II. The game takes place in the Middle Ages, so naturally religion is a major factor. And because religion is a major factor in the game, it had to be a major factor in my mod as well.
People often talk about how their identity influences how they play and interpret games. Is that true for you, as well? Does being Jewish have any impact on how you play video games?
Jonathan: For many people, their identity has little if any influence on the way they play it, but for some it makes a big difference, especially if the game portrays the player's nation, culture or religion. Obviously, no one wants to see their culture or religion portrayed badly or inaccurately, but I think that it goes beyond that. When a person plays a game with their own culture or religion, the player feels more immersed and invested in the game. It becomes more personal, more relatable. The player's imagination takes over, and they tend to read into the game on a deeper level. Needless to say, this does have an impact on how a person plays and interprets a game. For example in my case, when I play as a Jewish character in Crusader Kings II, I have a slightly different mindset. I think that the events that take place in the game relate to me differently. This sounds absurd but it's true.
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Just looking through Steam, it's clear people have tried to deploy anti-Semitic comments in an effort to upset you and people who are fans of the mod. Has that been a big distraction?
Jonathan: The Anti-Semitic comments made on my mod's page are a bit upsetting, but only for a few seconds. I believe that people who make foolish comments about any culture or religion are not worth being upset about, so no, it has not been a big distraction.
Follow Patrick on Twitter. If you have a tip or a story idea, drop him an email here.
- Tagged:
I am playing as Illifer Mallister in the 7996 start date. I want to eventually work my way up to King of the Trident (a position currently held by Harren 'the Black' Hoare) and have led a successful league independence war against Harren. The AI Aegon the Conqueror used the Dragon Conquest CB against the Stormlands, and every newly independent lord in the Riverlands.
I am currently watching the Tully's and the Blackwoods and Brackens get their ***** handed to them by the dragons. Is there any hope to avoid swearing fealty? The Stormlands have fallen and half of the Riverlands surrendered without a fight. I have 8000 men including mercernary companies. How can I fight those dragons? Surely others have noticed how overpowered the Targ dragons are in this mod?
JDSweetBeatJDSweetBeat
2 Answers
This is Crusader Kings. Swear fealty, then plot/marry your way to the top or build up a strong enough alliance and start an independence revolt. Or get your own dragons if you want to spend more time and effort for bonus style points.
Other than that, dragons are obviously supposed to be game changing. There is a duel event in which a character can fight a dragon and wound or slay it, so you might get lucky if you go into battle with strong enough characters. Be prepared for them to die a lot in the process.
scrwtpscrwtp
You could also employ a lot of mercenaries, but it demands a lot of money to hire and maintain them.
I don't remember how strong Aegon's dragons were when I played in that starting date, but when I fought against Daenerys Targaryen as the Free City of Tyrosh, Drogon had at least 30+ attack, while Viserion and Rhaegal had 20+ which demanded my army to be twice the size of hers, so you should expect to need at least 3x to 4x Aegon's army size.
Also, when engaging her army, I always tried to split them up and lure them apart. Boats are great to do it, specially if you are marching in your own territory, seem that you can embark and disembark quickly.
You could also cheat, adding some gold to your treasury, by pressing alt+21 and then typing 'cash #' (where # represents the amount of gold you want) and try to pay it back later as a personal challenge, but it might take the fun out of the game of thrones after all.
DracgnarDracgnar
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This page is here as a reference guide for console command information pertaining to the Crusader Kings II A Game of Thrones mod.
Links to general console command information
- Crusader Kings II Wiki - Official CK2 Wiki
- Console Command Cheat List - Common CK2 Cheats List
- Crusader Kings II Traits - Vanilla CK2 trait names and IDs
Console Command Basics
How to access the console
While in game hit the backtick key which looks like this. When the console is open you will get an input screen that you can type commands into that looks like this.
How to find charid information
Once you've opened the console enter the command 'charinfo' to access the charid number of every character in the game. Simply mouseover the portrait of the character you want the charid of to see this info like this.
Where to find AGOT console command info
Traits
All AGOT mod traits and traitids are listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/traits'.
Check out the AGOT Traits wiki page for a comprehensive list of traitids and names.
Events
All AGOT mod events and eventids are listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/events'.
Provinces
All AGOT mod provinces and provinceids are listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/history/provinces'.
Check out the AGOT Provinces wiki page for a comprehensive list of provinceids and names.
Titles
All AGOT mod titles and titleids are listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/history/titles'.
Check out the AGOT Titles wiki page for a comprehensive list of titleids and names.
Religions
All AGOT mod religions and religionids are listed in the text file '00_religions.txt' found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/religions'.
Cultures
All AGOT mod cultures and cultureids are listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/cultures'.
Diseases
All AGOT mod diseases and diseaseids are listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/disease'.
Nicknames
All AGOT mod nicknames and are listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/nicknames'
Common AGOT Console Commands
General Commands
Command | Description |
---|---|
charinfo | Enables access to character info including charid |
fow | Toggles fog of war off and on |
observe | Switches to observer mode where the AI takes over |
quickbuild | Completes buildings in one day |
neg_diplo | Toggles ability to send diplomatic messages that would normally be refused |
allow_laws | Toggles ability to change laws freely |
marry_anyone | Toggles ability to marry anyone |
discover_plots | Toggles auto plot discovery |
plots_known | Toggles all plots to always be known |
clear | Clears the console |
Command | Parameter | Description | Example |
---|---|---|---|
play | charid | Switches you to a different character | 'play 1002059' would switch you to Jon Snow |
move | charid | Moves a character to your court | 'move 5316' would move Gendry to your court |
cash | # | Adds or subtracts money to your character | 'cash 250' would give you 250 gold |
prestige | # | Adds or subtracts prestige to your character | 'prestige 2000' would give you 2000 prestige |
piety | # | Adds or subtracts piety to your character | 'piety 300' would give you 300 piety |
kill | charid | Kills a character instantly | 'kill 9316' would kill Joffrey Baratheon |
imprison | charid | Imprisons character in your dungeon | 'imprison 2087' would imprison Ramsay Bolton |
banish | charid | Banishes character from your realm | 'banish 3001' would banish Oberyn Martell |
add_friend | charid | Makes a character your friend | 'add_friend 5190' would make Tyrion Lannister your friend |
remove_friend | charid | Removes a character as your friend | 'remove_friend 5190' would remove Tyrion Lannister as your friend |
add_rival | charid | Makes a character your rival | 'add_rival 3190' would add Jaime Lannister as your rival |
remove_rival | charid | Removes a character as your rival | 'remove_rival 3190' would remove Jaime Lannister as your rival |
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
add_diplomacy | charid | # | Modifies a character's diplomacy stat | 'add_diplomacy 4159 10' would add 10 to Edmure Tully's diplomacy stat |
add_martial | charid | # | Modifies a character's martial stat | 'add_martial 59 5' would add 5 to Ned Stark's martial stat |
add_stewardship | charid | # | Modifies a character's stewardship stat | 'add_stewardship 94043 8' would add 8 to Littlefinger's stewardship stat |
add_intrigue | charid | # | Modifies a character's intrigue stat | 'add_intrigue 4190 12' would add 12 to Cersei Lannister's intrigue stat |
add_learning | charid | # | Modifies a character's learning stat | 'add_learning 7316 7' would add 7 to Tommen Baratheon's learning stat |
age | charid | # | Modifies a character's age | 'age 8316 4' would add 4 years to Myrcella Baratheon's age |
add_lover | female charid | male charid | Makes the two characters lovers | 'add_lover 77041 1002059' would make Daenerys and Jon Snow lovers |
pollinate | female charid | male charid | Impregnates female character by male character | 'pollinate 77041 1002059' would impregnate Daenerys with Jon Snow's baby |
cuckoo | female charid | male charid | Impregnates female character by male character illegitimately | 'cuckoo 7253 2059' would impregnate Margaery Tyrell with Robb Stark's illegitimate baby |
Adding & Removing Traits
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
add_trait | traitid | charid | Adds a trait to a character | 'add_trait ambitious 1002059' would add the trait ambitious to Jon Snow |
remove_trait | traitid | charid | Removes a trait from a character | 'remove_trait honorable 59' would remove the trait honorable from Ned Stark |
Check the AGOT Traits wiki and the text files in 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/traits' for all traitids.
Adding Titles To A Character
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
give_title | titleid | charid | Gives a title to a character | 'give_title c_winterfell 1002059' would give Jon Snow the lordship of Winterfell |
claim | titleid | charid | Gives a character a claim on a title | 'claim c_kings_landing 2059' would give Robb Stark a claim on the lordship of King's Landing |
The titleids are coded on 4 levels, 'e' for empire tier, 'k' for kingdom tier, 'd' for duchy or high lordship tier, 'c' for county or lordship tier, and 'b' for barony tier.
For example if I wanted to give Jon Snow the kingdom of the north, the high lordship of Winterfell, and the lordship of Winterfell I would enter these three commands.
- 'give_title k_north 1002059' - would give Jon Snow the kingdom or lord paramount of the north title
- 'give_title d_winterfell 1002059' - would give Jon Snow the high lordship of Winterfell
- 'give_title c_winterfell 1002059' would give Jon Snow the lordship of Winterfell
Check the AGOT Titles wiki and the text files in 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/history/titles' for all titleids.
Changing A Character's Religion
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
religion | charid | religionid | Changes a character's religion | 'religion 4159 old_gods' would change Edmure Tully's religion to Old Gods |
You can find all the religionids listed in the text file '00_religions.txt' found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/religions'.
The following are a few examples of common religionids.
ReligionID | Religion Name |
---|---|
the_seven | Faith of the Seven |
old_gods | Old Gods |
drowned_god | Drowned God |
rhllor | R'hllor |
valyrian_rel | Valyrian Gods |
rhoynar_pagan | Mother Rhoyne |
beyond_wall_old_gods | Beyond the Wall Old Gods |
thenn_rel | Thenn Old Gods |
harpy | Harpy of Ghis |
moonsingers | Moonsingers |
trios | Trios |
black_goat | Black Goat of Qohor |
many_faced_god | The Many Faced God |
dothraki_pagan | Dothraki religion |
qarth_warlocks | Qartheen Warlocks |
shadow_binders | Shadowbinders |
pirate | Pirate religion |
Changing A Character's Culture
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
culture | charid | cultureid | Changes a character's culture | 'culture 1002059 high_valyrian' would change Jon Snow's culture to High Valyrian |
You can find all the cultureids listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/cultures'.
The following are a few examples of common cultureids.
CultureID | Culture Name |
---|---|
northman | Northman |
hill_clansman | North Clans |
crannogman | Crannogman |
half_southron | Former Southron |
skagosi | Skagosi |
wildling | Wildling |
thenn | Thenn |
riverlander | Riverman |
westerman | Westerman |
valeman | Valeman |
sisterman | Sisterman |
crownlander | Kingslander |
crackclawmen | Clawman |
stormlander | Stormlander |
reachman | Reachman |
stone_dornish | Stone Dornish |
sand_dornish | Sand Dornish |
salt_dornish | Salt Dornish |
rhoynar | Rhoynar |
ironborn | Ironborn |
pirate | Pirate |
high_valyrian | High Valyrian |
western_valyrian | Westerosi Valyrian |
eastern_valyrian | Essosi Valyrian |
braavosi | Braavosi |
pentosi | Pentoshi |
lysene | Lysene |
myrman | Myrman |
tyroshi | Tyroshi |
volantene | Volantene |
dothraki | Dothraki |
Changing A Character's Ethnicity
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
gfx_culture | charid | cultureid | Changes a character's ethnicity to a specific culture | 'gfx_culture 1002059 high_valyrian' would change Jon Snow's ethnicity to High Valyrian |
Again just reference the cultureids in the text files to change a character's ethnicity to whatever you want. This will have the effect of changing the character's hair, eye, and skin color.
Adding A Nickname To Character
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
nickname | nicknameid | charid | Gives the character a nickname | 'nickname nick_the_queer 5317' would give Renly the nickname Renly the Queer |
You can find all the nicknameids listed in text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/nicknames'
Changing A Character's Government Type
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
set_government | governmentid | charid | Changes the character's government type | 'set_government feudal_government 274344' would change Sigorn Thenn from a Tribal ruler to a Feudal one |
You can find all the governmentids listed in the text files found in the file path 'Paradox Interactive/Crusader Kings II/mod/A Game of Thrones/common/governments'
The following is the list of the most common governmentids in the game.
GovernmentID | Government Name |
---|---|
feudal_government | Feudal |
merchant_republic_government | Merchant Republic |
theocracy_government | Theocracy |
tribal_government | Tribal |
nomadic_government | Nomadic |
republic_government | Republic |
noble_oligarchy | Noble Oligarchy |
triarch_merchant_republic_government | Triarchy |
pirate_government | Pirate Fleet |
Useful EventIDs
The following is a list of common and useful eventids.
Command | Description |
---|---|
event knight.1 | Gives character a knighthood |
event bastard.999 | Legitimizes bastard character |
event 62320 | Gives character event spawned troops |
event 55000 | Capital province changes to your culture |
event dragon.1 | Gives you the option to buy a dragon egg for 800 gold |
event dragon.82 | Spawns a custom dragon in your court of whatever size you choose |
event wikid.2 | Starts the Valyrian Steel Sword quest |
event combat_trait.1 | Improves your combat trait by 1 skill level |
event 64025 | Gives you the option to fall in love with your spouse |
Command | Parameter | Description | Notes |
---|---|---|---|
event 913 | charid | Your Chancellor or Master of Laws will fabricate a claim in whatever province they're in | Needs charid of Chancellor to work |
event 900 | charid | Your Priest or Septon will convert whatever province they're in to their religion | Needs charid of Priest to work |
event 925 | charid | Your Castellan or Hand of the King will improve holding | Needs charid of Castellan to work |
Command | Parameter 1 | Description | Example |
---|---|---|---|
event nightswatch.2 | charid | Character volunteers to join the Night's Watch | 'event nightswatch.2 190' would make Tywin Lannister volunteer to join the Night's Watch |
Command | Parameter 1 | Parameter 2 | Description | Example |
---|---|---|---|---|
event 24504 | female charid | male charid | Forcefully impregnates your spouse | 'event 24504 77041 1002059' would forcefully impregnate Daenerys by Jon Snow |
Note that for this particular command if you were to enter it twice in a row you could impregnate the female character with twins.
Command | Parameter | Description | Example |
---|---|---|---|
event unoccupied.4 | provinceid | Upgrade province colony | 'event unoccupied.4 81' would upgrade colony in Oldstones |
Note that if you use this particular command once it will turn your colonized province into an Advanced Colony, if you use it twice it will complete the colonization process automatically.
Check the AGOT Provinces wiki page for a comprehensive list of provinceids and names.
Removing Dishonorable Traits
There are 4 different types of dishonorable traits: Dishonorable, Dynastic Stain, Tyrant, and Tyrannical Stain. The first 3 of these traits are subcategorized depending on how high the negative opinion modifier is. In order to remove these traits you must know which level you have (mouseover the trait to see the negative opinion modifier).
Use the following tables to remove each of these negative traits.
Command | Parameter 1 | Parameter 2 | Description |
---|---|---|---|
remove_trait | dishonorable1 | charid | Removes Dishonorable trait (-10 opinion) |
remove_trait | dishonorable2 | charid | Removes Dishonorable trait (-20 opinion) |
remove_trait | dishonorable3 | charid | Removes Dishonorable trait (-30 opinion) |
remove_trait | dishonorable4 | charid | Removes Dishonorable trait (-40 opinion) |
remove_trait | dishonorable5 | charid | Removes Dishonorable trait (-50 opinion) |
remove_trait | dishonorable6 | charid | Removes Dishonorable trait (-60 opinion) |
remove_trait | dishonorable7 | charid | Removes Dishonorable trait (-70 opinion) |
remove_trait | dishonorable8 | charid | Removes Dishonorable trait (-80 opinion) |
remove_trait | dishonorable9 | charid | Removes Dishonorable trait (-90 opinion) |
remove_trait | dishonorable10 | charid | Removes Dishonorable trait (-100 opinion) |
Command | Parameter 1 | Parameter 2 | Description |
---|---|---|---|
remove_trait | dyn_dishonorable1 | charid | Removes Dynastic Stain trait (-10 opinion) |
remove_trait | dyn_dishonorable2 | charid | Removes Dynastic Stain trait (-20 opinion) |
remove_trait | dyn_dishonorable3 | charid | Removes Dynastic Stain trait (-30 opinion) |
remove_trait | dyn_dishonorable4 | charid | Removes Dynastic Stain trait (-40 opinion) |
remove_trait | dyn_dishonorable5 | charid | Removes Dynastic Stain trait (-50 opinion) |
remove_trait | dyn_dishonorable6 | charid | Removes Dynastic Stain trait (-60 opinion) |
remove_trait | dyn_dishonorable7 | charid | Removes Dynastic Stain trait (-70 opinion) |
remove_trait | dyn_dishonorable8 | charid | Removes Dynastic Stain trait (-80 opinion) |
remove_trait | dyn_dishonorable9 | charid | Removes Dynastic Stain trait (-90 opinion) |
remove_trait | dyn_dishonorable10 | charid | Removes Dynastic Stain trait (-100 opinion) |
Command | Parameter 1 | Parameter 2 | Description |
---|---|---|---|
remove_trait | tyrant1 | charid | Removes Tyrant trait (-5 opinion) |
remove_trait | tyrant2 | charid | Removes Tyrant trait (-10 opinion) |
remove_trait | tyrant3 | charid | Removes Tyrant trait (-15 opinion) |
remove_trait | tyrant4 | charid | Removes Tyrant trait (-20 opinion) |
remove_trait | tyrant5 | charid | Removes Tyrant trait (-25 opinion) |
remove_trait | tyrant6 | charid | Removes Tyrant trait (-30 opinion) |
remove_trait | tyrant7 | charid | Removes Tyrant trait (-35 opinion) |
remove_trait | tyrant8 | charid | Removes Tyrant trait (-40 opinion) |
remove_trait | tyrant9 | charid | Removes Tyrant trait (-45 opinion) |
remove_trait | tyrant10 | charid | Removes Tyrant trait (-50 opinion) |
remove_trait | tyrant11 | charid | Removes Tyrant trait (-55 opinion) |
remove_trait | tyrant12 | charid | Removes Tyrant trait (-60 opinion) |
remove_trait | tyrant13 | charid | Removes Tyrant trait (-65 opinion) |
remove_trait | tyrant14 | charid | Removes Tyrant trait (-70 opinion) |
remove_trait | tyrant15 | charid | Removes Tyrant trait (-75 opinion) |
remove_trait | tyrant16 | charid | Removes Tyrant trait (-80 opinion) |
remove_trait | tyrant17 | charid | Removes Tyrant trait (-85 opinion) |
remove_trait | tyrant18 | charid | Removes Tyrant trait (-90 opinion) |
remove_trait | tyrant19 | charid | Removes Tyrant trait (-95 opinion) |
remove_trait | tyrant20 | charid | Removes Tyrant trait (-100 opinion) |
And finally Tyrannical Stain.
Command | Parameter 1 | Parameter 2 | Description |
---|---|---|---|
remove_trait | tyrannical_stain | charid | Removes Tyrannical Stain trait |
Console Scripting
It is possible to run scripts from within the console by using the “run” command. The script should be saved as a text file located in your ~/Documents/Crusader Kings II folder, this is the folder that contains your save games folder, logs folder, and dumps folder; this is not the folder that contains the base game itself and is located under your Program Files folder.
The script itself will run modding code and behaves similarly to a scripted effect. All code is run with your character scoped as root.
For example:
To execute this script you just save it as example.txt in the correct folder and use the following command from the console:
If successful the only console output you’ll see is “example.txt executed”; if unsuccessful you’ll receive no output.
Two important notes about running scripts from console:
- Most any and random scopes will not target the root character, which means you will not be targeted directly within the script. If you need to include yourself, then you’ll need to account for that separately.
- Scopes in the log messages act a bit weird. In the above example, if the log message used [This.GetFullName] before [Prev.GetFullName] then [Prev.GetFullName] would return the value of [This.GetFullName] instead. This only affects scripts, not mod files, but event targets do appear to work so you might be able to resolve the log/scoping issues with them.